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[2] Macpherson, A. Jones, O.  and Oakes, H. (2006). Mediating Artefacts, Boundary Objects and the Social Construction of Knowledge. [pdf] Manchester Metropolitan University Business School. Available at:

[3], [7], [12], [13], [14] Statler, M. and Oliver, D.  (2007). Facilitating Serious Play. [pdf] New York University. Available at:

[4] Csikszentmihalyi, M. (1996). Creativity: Flow and the Psychology of Discovery and Invention. New York: Harper Perennial.

[5] Roos, J. Victor, B. and Statler, M. (2004) Playing Seriously with Strategy. Long Range Planning, [online] 37(2004), 549-568. Available at:

[6] Schrage, M. (2000). Serious Play - How the World's Best Companies Simulate to Innovate.  Harvard Business School Press. p. 11

[8] Bergmann, F. (2013). Episode 83 : New Work with Guest Frithjof Bergmann. [podcast] Partially Examined Life. Available at:

[9] Moreau, C. P. and Engeset, M. G. (2015). The Downstream Consequences of Problem-Solving Mindsets: How Playing with Legos Influences Creativity. [pdf]. American Marketing Association Journal of Marketing Research. Available at:

[10] Roos, J. (2006) Thinking from Within - A Hands-on Strategy Practice. Basingstoke, Palgrave Macmillan. pp. 71-72

[11] Heracleous, L. and Jacobs, C. D. (2011) Crafting Strategy - Embodied Metaphors in Practice. Cambridge University Press. pp. 177-178